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Riddle Rooms
Riddle Rooms are riddles and puzzles in settings for a role playing Game master. No matter which system you use, Riddle Rooms fit in.
Each Riddle Rooms book contains twenty different rooms, extra riddles (for that occasional Sphinx) and a Riddle Item. A riddle item is a series of riddles used for a long term campaign: the players may solve the riddle now, but then they need to find the parts of the solution.
All Riddle Rooms come in two parts, the Game Master's guide and the Player Handouts. The Game Master's guide tells the Game master the answer to the riddle or puzzle and, most importantly, how the players need to use that answer to get the treasure you want them to have. The Player Handouts show the players the room and the riddle or puzzle they need to solve.
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Riddle Rooms #2
Wilderness Puzzles & Perils

Riddle Rooms in wilderness settings.
This book is out of print. |
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Riddle Rooms #3
Past, Present & Future

Riddle Rooms in fantasy, modern and futuristic settings.
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The
books below require Dungeons & Dragons v 3.5 |
The RiddleMaster
The RiddleMaster You
work for years building up a fortune and now you're ready to retire.
What do you do? Obviously you add a room on to your mansion, place
your treasure inside, surround it with lethal traps and then ...
put a riddle on the wall so that anyone who can read and think is
able to avoid the traps and steal your retirement fund. Why would
anyone do this!
The RiddleMaster is a D20
sourcebook for a aspiring RiddleMasters containing new character classes,
prestige classes, spells, feats and, oh yeah, riddles.
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Shadowman's Twisted Treasury
Puzzles, traps and monsters. Why do they always make the treasure so hard to get?
Ask Shadowman.
Shadowman's Twisted Treasury, a Collection of Killer Puzzles.
Notice how we didn't say "A Collection of Nice and Harmless Puzzles"? |
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