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Ogre Bash
# 50401

Ogre Bash

Ogre Bash is based on that time-honored Ogre tradition of standing around in a circle bashing each other on the head with clubs.

The Ogre Bash card game is just like that, except for the bashing each other on the head part.

When you play Ogre Bash, you're trying to get five cards either of the same kind or in one of the special winning sequences. The catch is, you need to have it at the start of your turn. Almost every time a card is played, you need to trade a card with another player, so although you may have a winning hand now, it may not be there when your turn comes around.

Just kind of makes you want to bash an Ogre on the head, doesn't it?

Building Dead Guys
# 50402

Building Dead Guys pits two players against each other in a battle to the life. Each round a new Body Part is drawn. Both players bid secretly on it, the winner then places the Part onto their dead guy. Once you have a head, two arms and legs and a couple of organs, you win. Each Body part also has a one use ability which either helps you or hurts your opponent.

Minions: Darkness and Myth
# 50410

Minions: Darkness & Myth

How does a Minor Deity get more glory than the Minor Deity living next door?  By sending Minions into battle of course!
The funny folks at Cloud Kingdom games bring you a fantasy card game where each player becomes a Minor Deity.  The object of the game is to get the most Glory.  The trouble is that, ever since that “Atlantis Incident,” deities are no longer allowed to directly affect the material world.  The only way to get the glory is to send your adoring Minions out to do battle in your stead.
Each player controls eight amusing minions who are sent out to strive against the minions of your opponents.  The battleground is defined and, based on your minions’ attributes, you choose the best “ahem” man for the job.  You can then grant your minion a Boon to help him succeed.  At this point a combination of daring and luck may bring you the glory.  Dice are rolled.  Points are tallied.  Only one Minion will emerge to shower glory on their master.  Will it be you? 
This game contains all the cards and components for a two player game and takes about 20 minutes to play, ages 10 and up.

# 50420


This two-player strategy tile game is easy to learn. The object is to be the first player to build an unbroken river from its source on your side to the source of the opponent’s river on the opposite side. The base tiles are laid out in the river valley. Each tile has a portion of both the white river and the black river, but the rivers are broken. Each player in turn uses the tiles in his hand both to build his own path and to disrupt the path of the opponent. Players need to build their path beginning on their own side by connecting the path to tiles that are already down. Connections are important because players are not allowed to replace an existing tile with a tile that has fewer valid connections. Player’s can choose either to replace an existing tile, or build into an unoccupied area. The strategy comes in by playing tiles that break the opponent’s path while strengthening your own. Strategy alone is not enough to win though; you will also depend somewhat on luck. Draw the right tiles, place them wisely, and complete your river to win the game.

# 50422


The Tensor card game pits two players against each other in a race to move pieces from the center of the board to the edge. Each player has the same set of cards at the start of a round. On each turn three cards are played, face down. If you can reason out what your opponent will do, you can gain the advantage.

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